![]() More gear dependent than melee characters imo. Good spammable spell with decent range and a longer range spell on short cooldown and a way to strip resistances and avoid projectiles via Squall. ![]() Has a nice pet with god mode damage avoidance with provides a great buff. Storm Mastery: Caster oriented around Lightning and Cold damage. General Builds: Pure Caster, Hybrid Melee/Ranged, Summoner (mixed with other pet oriented mastery) To be honest, I personally think it's the weakest mastery. Dual Wield Melee, Tank and Spank, Bow, Throwing, Summoner, Pure Caster, etc.Įarth Mastery: Caster oriented around Fire damage, physical hybrid and tank summon. Depending on the second mastery and build, rogues can potentially be ANYTHING. Specialises in Pierce, Poison and Bleeding damage. Rogue Mastery: The most complex mastery in the game. General Builds: Summons, Support for other mastery trees Group buffs, heals, debuff, CC, multiple pets, etc. Can be comboed with pretty much every other mastery. Nature: Oriented around Support / Summon builds. General Builds: Bow, Spear and Shield, throwing weapon Excellent passives, best debuff in game and by far the best mastery for bow users. Hunting: Oriented around bow and throwing weapon (Ragnarok) ranged, spear melee, throwing weapon ranged.
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